Additionally, there are rumours circulating which suggests that Rise of the Tomb Raider might receive a DirectX 12 patch. On another note, the Vulkan API is an open source alternative supporting Windows 7, 8.1, 10, Linux, Android and more! Competition is vital to push technology forward, and it’s not beyond the realm of possibilities to see emulators adopt both APIs.ĭolphin is one of the most promising emulators and allows users to play Gamecube and Wii games! This is a fantastic project because it’s possible to experience iconic Nintendo games at high resolutions. On the original hardware, the output resolution is quite limiting and features a really murky look on modern Televisions. As always, it’s incredibly difficult to create a working emulator with low hardware demands. The user “hdcmeta” on the Dolphin forums, has created a DirectX 12 backend which exhibits performance improvements of up to 50%: Currently, Dolphin works very well using the DirectX 11 but there’s some room for improvement. “Generally, graphics-intensive games get a nice win, while (Gamecube CPU)-bound games (Zelda OOT from the ‘bonus disk’ is a good example) are the same – graphics wasn’t on the critical path there. Here we can see the percentile difference between DirectX 11, DirectX 12, and OpenGL: In general, CPU usage is now much lower for the same workload relative to DX11/OpenGL.” At higher resolutions, graphics becomes more important, so the relative improvement can increase there. This is astonishing and showcases the kind of optimization on low-mid range hardware. Descrição: O DXCPL é um emulador de DirectX para Windows destinado para que computadores com placas de vídeo mais antigas, limitadas ao DirectX 9 e 10, por exemplo, possam executar jogos mais atuais usando APIs gráficas mais recentes com DirectX 11 ou 12. I’m interested to see if the performance increases scale in a similar fashion on higher end GPUs. There certainly are some interesting bells and whistles we would like to add but customer feedback helps us prioritize our work.Whatever the case, it seems DirectX 12 has a major benefit in emulators and this is going to be great news for anyone wanting to play older Nintendo games in glorious detail. At the moment, D3DConfig has a very simple design. If you get a chance to try out D3DConfig let us know that you think. Of course, the –help option provides a full list of available options. > d3dconfig message-break -add-id-12 722ħ22: D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMIPLEVELS In order to remain compatible with the DX Control Panel, this is a two-step process: > d3dconfig message-break allow-debug-breaks=true > d3dconfig debug-layer debug-layer-mode=force-onīreak-on debug messages can also be controlled using D3DConfig. One of the most common tasks done in DXCpl is to force the debug layer on. To register an app: > d3dconfig apps -add MyBuggyGame.exeĪpps can also be registered using directory scope (yes, the terminating ‘\’ character is needed): > d3dconfig apps -add g:\bin\games\ To list the currently registered apps, run: > d3dconfig apps Like DXCpl, only registered apps are affected by the D3DConfig settings. For example, DRED settings are only available in D3DConfig. This means that new settings are likely to be exposed only in the D3DConfig tool. At this time we have no plans to expand the DXCpl user interface. Similarly, the DXCpl reflects most D3DConfig settings. You can still use the DirectX Control Panel if you like. Graphics Tools can be installed by using Windows 10 “Manage Optional Features” settings, or by running the following command: > DISM /online /add-capability /capabilityname:~~~~0.0.1.0 If you have been holding off installing Graphics Tools until you could change D3D settings from the command line, then your time has come. If you already have Graphics Tools installed (you do if you are using D3D debug layers), then updating to 20H1 will automatically add D3DConfig to your system. D3DConfig.exe is part of the Graphics Tools Feature-on-Demand and is available in the “20H1” Windows 10 Insider Preview (currently build 18970 in fast-ring). The D3DConfig tool can display and modify the DXCpl settings from the comfort of your very own console window or batch script. Introducing D3DConfig.exe in, a console app compatible with DXCpl. In addition, the UI-based DXCpl doesn’t integrate into automation scripts, nor is it useful on scaled-down Windows platforms that do not support Win32-based user interfaces. But what started as a simple utility for controlling D3D debug output and driver type selection has struggled to keep up with modern DX12 debugging options. The DirectX Control Panel (DXCpl.exe) has dutifully given developers the ability to configure Direct3D debug settings for nearly two decades.
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