The catch here is that what one you will get is up to chance. Legendary crests, meanwhile, give you a 100 percent chance for a legendary gem to drop at the end of an elder rift. Rare crests increase your chance of earning one-star legendary gems by five percent. The game also gives you one free rare crest per day. The former you can obtain through the merchant I mentioned earlier, and as part of one-time bundles you can buy for completing certain milestones with your character. The catch is that you can modify the rewards you get at the end of an elder rift with rare and legendary crests. You can play through one whenever you want and they take at most three to four minutes to complete. They drop exclusively through dungeons called elder rifts. That’s due to how Blizzard and NetEase designed the system for obtaining those gems. Many of the one- and two-star ones are relatively easy to obtain, but if you want to outfit your character with the best-in-slot gems for their class, the sense I get is that you will have to spend money. You probably already have a sense of where this is going. ![]() For instance, one I obtained with my barbarian empowered him with lightning that would chain to nearby enemies. They are the most powerful way to enhance your character, with each one adding new abilities to their attacks. It’s also possible to obtain them as part of bundles you can purchase with real money, from other players via Immortal’s in-game auction house and a merchant who will trade you them in return for an in-game currency called Hilts.Īnd then there are the game’s legendary gems. You can earn up to six normals gems per day by completing hidden lairs. Each time one opens in the area you’re exploring, Immortal will notify you and you’ll have a few minutes to find it. These are dungeons you can find in the game’s various zones. First, there are the “normal” ones you obtain primarily by completing hidden lairs. Currently, there are two types of gemstones in Immortal. Most items drop with slots you can modify with stat-enhancing gems. You can equip a legendary weapon or armor piece in every one of your primary item slots, meaning you can add six modifications to your skills. For example, I found a piece of armor that made it so my barbarian’s whirlwind attack would send out gusts of winds as he spun about. Instead of earning skill runes as you level your character, you find legendary items that tweak their abilities. Modifying your skills also feels more limited than the system Blizzard had in place with Diablo 3. He’s strictly a dual-wielding melee character. Unlike his Diablo 2 counterpart, I can’t play my Immortal barbarian as an ax-throwing ranged character or a singer who shouts his enemies to death. With Immortal, I can safely say the moment-to-moment gameplay is the best it’s ever been in the Diablo franchise.īut with only two primary and 12 secondary skills per class, it feels like there’s less build diversity than in past games. ![]() The latter involve multi-stage fights that reward you for learning their move sets. The best part is encountering stronger enemies like elites and bosses. At first, combat feels simplistic, but once you have a full complement of abilities, there’s a fun rhythm to your demon slaying. You can use up to five skills at any one point. Immortal includes controller support, and if you own a Razer Kishi or Backbone One, they’re the best way to play the game on mobile. ![]() On the bottom left of the screen, there’s a virtual thumbstick for moving your character, while on the right-hand side, you have dedicated buttons for your different skills. Controlling your character is similar to titles like League of Legends: Wild Rift. As you go about your adventure, you’ll see other players doing the same, and you can freely group up to tackle the campaign – in addition to dungeons, raids and Immortal’s many other activities – as a party.Įven on a small display, the game features classic Blizzard polish. The voice actors aren’t as memorable as their Diablo 2 counterparts, but the way Immortal pulls on the narrative threads established in its predecessor to continue that game’s story is satisfying and memorable.īut what is even more impressive is that Blizzard tells the story in the context of an MMO. There, you’re reunited with characters like Akara and Kashya. One early zone in the game sees your character venture to the Dark Wood, an area from Act One of Diablo 2.
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